Installation
Download the latest release archive from the
Releases page, extract it, and
run FrameLift. No installer is needed — the archive is self-contained, with the
executable, the bundled plugin DLLs/SOs in plugins/, and the shared libraries it
needs.
Platforms: Windows (x86_64) and Linux (X11/Wayland via Qt 6).
Requirements
A GPU supporting Vulkan 1.1+ or OpenGL 3.3. FrameLift auto-selects Vulkan and falls back to OpenGL when needed; zero-copy GPU decode additionally requires a Vulkan 1.3 video-decode capable GPU.
Linux runtime libraries
On Linux, install Qt 6 (Qt Quick), FFmpeg, and libass from your distribution, plus a Vulkan loader — for example:
# Debian/Ubuntu-style package names
libqt6quick6 libqt6quickcontrols2-6 libavcodec libavformat libavfilter libass9 libvulkan1
The Vulkan and OpenGL loaders are resolved at runtime, so only a working GPU driver is required to run.
What's in the archive
| Item | Purpose |
|---|---|
FrameLift / FrameLift.exe | The host executable. |
plugins/ | The bundled feature plugins (playlist, history, overlay, …) loaded at startup. |
| Shared libraries (Windows) | Qt 6, FFmpeg, and libass DLLs next to the executable. |
To add a third-party plugin later, drop its plugin DLL/SO into plugins/. To
disable a built-in feature, toggle it in Settings → Plugins (see the
Configuration Reference).